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The Kickstarter for Camelot Unchained states that their goal is to 'Maintain an absolute minimum of 30 FPS in battles of up to 500 people.' That's why they're building a custom engine: no one else, apparently, has built an available engine that. Fixed several missing trait icons so that they now show up I'm pretty tech-ignorant, so I'm looking for some expert opinions.The team also tackled a bunch of bug fixes in July, including: The aim here is to have NPCs react contextually.įinally, pathfinding is set to receive a significant overhaul which will allow them to better navigate buildings, structures, and player-created structures. Additionally, behavior logic is being improved to allow NPCs to stop one behavior and start another, higher priority behavior. NPCs should be able to just grab a battering ram when a player is controlling one, thus further helping the player.
CAMELOT UNCHAINED COMBAT UPDATE
The latest update cites a host of improvements to NPCs as their target this month, including such things as variable rates of movement, which “allow much greater control of their motion while executing various behaviors, and allows for more interesting combinations of behaviors that require speed and direction changes.” This will result in more natural and fluid motion for NPCs.Īdditionally, NPCs will be able to help players push battering rams during sieges.
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